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Orks rules red goes faster
Orks rules red goes faster











orks rules red goes faster

Exarches still having 2 Wounds is amazing, to be honest, but they really always were "Almost HQ choices". Phoenix Lords/Lasses have S 4 T 4, like some other race I can't quite remember. I'm a bit surprised Koumei didn't point it out, just mentioning the first Phoenix Lady has T4.Īctually yes, it is worth pointing out. It's one of the interesting things about the Phoenix Ladies, they all have superior S/T to their base race, whereas nowadays most race's heros have the same S/T as the regular dudes (or in the case of orks, the heros have the same S/T than regular warbosses, because of course the bauss has superior stats to the squad leaders that in turn are stronger than the boyz than in turn are stronger than the defensive screen gretchin). As a result much of Ork technology can only work in the hands of an Ork, and a Waaagh! field amplifies this effect greatly.Maglag wrote:Now that's some 2+ armor and S4/T4! Ork technology is unreliable and seemingly inoperable to other races, but can function to an extent based upon the Orks own belief that it is functional to the point that a device's color can affect its operation (Ex: the red ones go faster).

orks rules red goes faster orks rules red goes faster

The strange psychic abilities of the Orks have an important degree of influence on their technology. The tough, resilient nature of Orks means they accept crude bionic enhancements, transplants, and other medical shenanigans being performed on them with ease. They can salvage almost any burnt-out wreck, and many Ork vehicles have been reported destroyed dozens of times, only to be cobbled back together, given a fresh lick of paint (if even that), and sent back into the fray. Ork Mekboyz are specialists in the field of producing powerful Force Fields that can protect against damage, and at battlefield improvisation of repairs. Therefore Ork technology is not uniform, lending Ork Warbands a cobbled together and random appearance. Ork technology is characterised by a constant stream of poorly thought-out experimentation and constantly trying to outdo the competition to build the biggest gun, the largest Mek, or the fastest Warbuggy. Ork "teknologee" appears ramshackle and slapped-together, but is as potent as any weaponry used by the Great Powers. Thus, a world invaded by Orks will be troubled by them for hundreds of years to come, and even if their initial attack is defeated, it is all but impossible to eradicate them completely. Adult Orks are constantly releasing spores which lie in the ground, often for years, waiting to develop into Orks or Gretchin. The fungus also fulfills the Ork species' reproductive function, and makes them one of the most proliferative species in the galaxy. This fungus makes individual Orks incredibly resilient, replacing several vital organs as well as adding padding around those which remain. Orkoid physiology is a symbiotic combination of animal and fungus, integrated such that each augments the operation of the other and both work in perfect harmony. Orks are unusual in that they can continue to grow throughout their lives and that this growth is directly tied to their social standing - the largest Orks always being the most dominant. The Ork ecosystem, born from fungal spores, travels with the race itself, allowing the Orks to rapidly colonize and reproduce on worlds across the galaxy. The Orkoid ecosystem includes several species, Goblins, Gretchin, Squigs and Orkoid Fungus, as well as the Orks themselves. The only exception to this rule are the Oddboyz - specialist orks who have an innate talent in a specific field (such as medicine or technology) whose unique skills make them indispensable to their tribe. Ork society is dominated by the strongest individuals, with the largest and most capable Orks forming the ruling elite. In the purely theoretical event all the Orks were to unite, they would undoubtedly crush all opposition. However, due to their aggressive and warlike nature, this massive race is split into hundreds of tiny empires, warring as much between themselves as against other races. Although their society is entirely primitive and brutal, the Orkoid race is also one of the most successful species in the whole Galaxy, outnumbering possibly every other race. Orks are the dominant subspecies of the Orkoids, which includes the smaller Goblins and Gretchin. Orks are a warlike, crude, and highly aggressive green-skinned species.













Orks rules red goes faster